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Design considerations for collaborative visual analytics. In Proceedings of the ACM international conference on Multimedia. CU-SeeMe VR immersive desktop teleconferencing. In Proceedings of the ACM conference on Computer supported cooperative work. Design for individuals, design for groups: tradeoffs between power and workspace awareness. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17. ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio.
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In Proceedings of the ACM symposium on User interface software and technology, Vol. Supporting awareness and interaction through collaborative virtual interfaces.
Mike Fraser, Steve Benford, Jon Hindmarsh, and Christian Heath.
In Proceedings of the IEEE Symposium on 3D User Interfaces. Combating VR sickness through subtle dynamic field-of-view modification. In Proceedings of the ACM conference on Computer-supported cooperative work. Awareness and coordination in shared workspaces. Immersive collaborative analysis of network connectivity: CAVE-style or head-mounted display? IEEE Transactions on Visualization and Computer Graphics 23, 1 (Jan.
Maxime Cordeil, Tim Dwyer, Karsten Klein, Bireswar Laha, Kim Marriott, and Bruce H. In Proceedings of the Symposium on Eye Tracking Research & Applications. Deixis and gaze in collaborative work at a distance (over a shared map): a computational model to detect misunderstandings.
Mauro Cherubini, Marc-Antoine Nüssli, and Pierre Dillenbourg. IEEE Transactions on Visualization and Computer Graphics 18, 7 (July 2012), 1068-1078. Tuning self-motion perception in virtual reality with visual illusions. Gerd Bruder, Frank Steinicke, Phil Wieland, and Markus Lappe. In Proceedings of the SIGCHI conference on Human factors in computing systems. An experiment into the use of auditory cues to reduce visual workload. Steve Benford, Chris Greenhalgh, Tom Rodden, and James Pycock. Effects of spatial audio on memory, comprehension, and preference during desktop conferences. In Interactive Storytelling, Ulrike Spierling and Nicolas Szilas (Eds.). IVRUX: A tool for analyzing immersive narratives in virtual reality. Paulo Bala, Mara Dionisio, Valentina Nisi, and Nuno Nunes. Computer Supported Cooperative Work (CSCW) 8, 4 (dec 1999), 303-332. Media Production: Towards Creative Collaboration Using Communication Networks. Ellen Baker, John Geirland, Tom fisher, and Annmarie Chandler. By synchronising the timeline and playback of movies, you can quickly and efficiently view your work at the same time with anyone anywhere in the world. cineSync is a remote review and approval tool based on Apple QuickTime technology. Need more great software? Check out our must-have software list. cineSync has been saved to your software list. #CINESYNC DOWNLOAD REGISTRATION#
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